Game Time Information for
all NXTHL Games
GAME TIMES, all periods are stop clock:
Division Period Times Recommended Ice Time
Mite 3 x 11 periods 60 minutes of ice
(50 minutes at ITC)
Squirt 3 x 13 periods 75 minutes of ice (80 minutes at
ITC)
PeeWee 3 x 15 periods 75 or 90 minutes of ice (80 minutes
at ITC)
Bantam 3 x 15 periods 90 minutes of ice (80 minutes at
ITC)
Midget 3 x 15 periods 90 minutes of ice (80 minutes at
ITC)
- All teams must be ready to begin play at the assigned start time
of each game. The scorekeeper will begin a 5 minute warm-up period when
the Officials are on the ice. The game will begin at the conclusion of the
warm-up period. If a team is not ready to begin play, they will be given a
1 minute grace period. If not ready at the end of the grace period, the
game will be forfeited (1-0).
- Rest time between periods shall be one (1) minute
- Each team is permitted one (1) time out per game
- Penalty time will follow the game clock. (i.e.: stop time if stop time
and running time if running time) Penalty shall follow the 2 / 5 / 10
minute format. Under running time, Players must remain in the penalty box
until the puck is dropped if the penalty expires during a stoppage of
play.
- Home Team shall wear LIGHT jerseys and Away Team shall wear DARK
jerseys unless prior arrangement is made between teams.
- Teams shall participate in a handshake at the conclusion of the game.
There is no overtime in League play for the 2006-2007
Season
The league does not have a curfew rule or a rule of
running clock after a certain number of penalities. We will be monitoring
for games that go past the allotted ice time due to an abundance of
penalties because of the new standards of enforcement. We may have to
revisit this policy if our ice providers indicate to us that we are having
game continually run long.
If rinks have an ice-availability restriction and will
not allow us an extra 15 minutes then the following will apply,
Host/Home Team must be aware of the restriction and inform the Officials
(Ref’s and Scorekeeper) and Coaches prior to the start of the game. At the
end of the 2nd period, if the ice-availability time left is equal
to or less than the 3rd period time + 5 minutes, then running
clock will be used.