Full NXTHL Rules Document

 

Game Time Information for all NXTHL Games

 

GAME TIMES, all periods are stop clock: 

Division Period Times Recommended Ice Time

Mite    3 x 11 periods 60 minutes of ice (50 minutes at ITC)

Squirt 3 x 13 periods 75 minutes of ice (80 minutes at ITC)

PeeWee 3 x 15 periods 75 or 90 minutes of ice (80 minutes at ITC)

Bantam 3 x 15 periods 90 minutes of ice (80 minutes at ITC)

Midget 3 x 15 periods 90 minutes of ice (80 minutes at ITC)

  1. All teams must be ready to begin play at the assigned start time of each game. The scorekeeper will begin a 5 minute warm-up period when the Officials are on the ice. The game will begin at the conclusion of the warm-up period. If a team is not ready to begin play, they will be given a 1 minute grace period. If not ready at the end of the grace period, the game will be forfeited (1-0).
  2. Rest time between periods shall be one (1) minute
  3. Each team is permitted one (1) time out per game
  4. Penalty time will follow the game clock. (i.e.: stop time if stop time and running time if running time) Penalty shall follow the 2 / 5 / 10 minute format. Under running time, Players must remain in the penalty box until the puck is dropped if the penalty expires during a stoppage of play.
  5. Home Team shall wear LIGHT jerseys and Away Team shall wear DARK jerseys unless prior arrangement is made between teams.
  6. Teams shall participate in a handshake at the conclusion of the game.

There is no overtime in League play for the 2006-2007 Season

The league does not have a curfew rule or a rule of running clock after a certain number of penalities.  We will be monitoring for games that go past the allotted ice time due to an abundance of penalties because of the new standards of enforcement. We may have to revisit this policy if our ice providers indicate to us that we are having game continually run long.

If rinks have an ice-availability restriction and will not allow us an extra 15 minutes then the following will apply,

Host/Home Team must be aware of the restriction and inform the Officials (Ref’s and Scorekeeper) and Coaches prior to the start of the game. At the end of the 2nd period, if the ice-availability time left is equal to or less than the 3rd period time + 5 minutes, then running clock will be used.

 

 

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